Posts

I have a lot of Variables

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I re-introduced inviting people home. The reason I wanted to redo it completely was that I went into it half-assed and didn't really plan it that well. Now it's a lot more organized and easier to read after the fact. What took up most of the time was redoing the sex scenes. The two verticalish groups of passages on the rightside of the image up there are for female and male (your partner) sex scenes. There's an intro passage that sets the stage, 4 scenes you can choose from, and then an outro scene. The female passage tree has more scenes than the male one but some are disabled based on cock size. After making the whole system name/gender independent I got an idea from an alpha tester of being able to chat with neighbors. I decided on having 4 other neighbors in the apartment complex and randomly generating their gender, name, and text color. The system works really well and you can visit them too. There's only 4 events with neighbors at the moment, but the system

New Blog to Record Stuff

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This is going to be a development blog for my Twine 2 game "Trap Life". I woke up at 3:30am today due to my bad sleep cycle. I have Fairlight_Excalibur's twitch open as I start to work on the game. Yesterday I had a weird bug where the entirety of my game corrupted in the twine editor. Whenever I ran the game it would just display a black screen. If I showed the debug on screen all the game was running was the header passage I have. Odd bug but I fixed it by importing the Alpha 5 version from file into the editor. I did some arrangement of passages and coding in that version but not too much work was lost. Actually using a (dataset:) is going to be pretty good for doing random events. I changed the code for the workBar passage that chooses which event you see from:  To: I had to use an (if:) hook for the situation where the PC has had sex with Rufus, which can unlock a random event. Instead I can now add the event to the (ds:) with:    Next I'm gon